Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Immaculate level design in open-world games is crucial for a ...
Bloodborne's level design stands out due to its detail and verticality, creating a visually striking and immersive experience. Elden Ring's level design, while different in structure, also impresses ...
Pixel Pete on MSN
The philosophy behind effective game level design
Good level design guides players through space, challenges, and discovery while maintaining a clear sense of progression. Pixel art games can use these principles to create memorable and engaging ...
There are six principal locations in Hitman (2016): Paris, Sapienza, Marrakesh, Bangkok, Colorado, and Hokkaido. Each level follows an open world, sandbox format, with multiple ways to kill the target ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene". Acknowledging that the ...
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