We recently published a widely debated news story about one company's claim that its new texturing process will make games 70% smaller. That company is called Allegorithmic and the technology the guys ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
San Diego - Aug. 7, 2007 - Allegorithmic, an emerging 3D technology company developing advanced texturing tools for real-time 3D content, today announced ProFX 2.6, the newest version of its patented ...
LOS ANGELES, CA - MARCH 3rd, 2006 - Naked Sky Entertainment announced today that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ...
PhysX has struggled, most probably because Microsoft hasn't adopted it - and thus developers are struggling to justify bringing it on board. Are you in a similar position - do you need Microsoft to ...
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