Eleven years ago, I played Alien: Isolation for the first time. It was my very first introduction to the Alien IP, and I was taken aback by everything about the game. The visuals, the atmosphere, and ...
All the way back in 2012, a studio called Lunar Software announced Routine, a sci-fi horror game in the vein of Alien Isolation, Soma, or a futuristic Outlast. It was initially planned to launch in ...
Immersion is vital to the success of a horror game. While a strong narrative, a monstrous entity, and an atmospheric setting are needed, immersion is the glue that brings them all together to form a ...
Claustrophobic hallways, a predator stalking you with no real way to defend yourself, and an '80s-inspired take on what the future may look like - you'd be forgiven for thinking I was talking about ...
In the summer of 2012, ROUTINE was revealed at the largest video gaming convention in the world Gamescom, but after well over a decade later it has yet to make it into the hands of players. In the ...
What if the 1980's became the jumping off point for the future? Like how this year's Fantastic Four movie was a '50's version of the future? Enter ROUTINE, an upcoming first-person sci-fi horror game ...
Posts from this topic will be added to your daily email digest and your homepage feed. Now, nearly a decade and a half on, Routine has been released on Steam and Xbox. Better yet — miraculously, even ...