TL;DR: NVIDIA's Neural Texture Compression (NTC) combined with Microsoft's DirectX Raytracing 1.2 significantly reduces VRAM usage by up to 90%, improving game performance and lowering hardware costs.
The VRAM crisis is complicated by a technological counter-force too: AI upscaling and Frame Generation. This introduces a fascinating paradox, a tug-of-war for memory space on the GPU. On the one hand ...
Valve said last week that it fixed an issue where VRAM on some graphics cards was not reported correctly in the Steam survey.
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We’re off to a rocky start with PC releases in 2023. Hogwarts Legacy, Resident Evil 4 Remake, Forspoken, and most recently and notably The Last of Us Part One have all launched in dire states, with ...
Samsung has officially revealed the final specifications of its next-gen GDDR7 GPU VRAM for graphics cards. The company appears to have opted for the reliability and performance of its graphics memory ...
Valve confirms its monthly Steam Hardware & Software Survey results have been reporting some incorrect data relating to GPU ...
We may receive a commission on purchases made from links. Shopping for one of the best graphics cards is no easy feat these days. Aside from navigating elevated pricing and dubious gen-on-gen ...
Hardware A fraction of the most popular PC games over the past year use hardware-level ray tracing, which is far fewer than I'd predict just 24 months ago MOBA Valve isn't putting Gordon Freeman into ...
To truly grasp why your powerful new GPU is suddenly choking on VRAM, we must look at the convergence of five powerful technological and economic forces that have created this crisis simultaneously.
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