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Pillars of Eternity director Josh Sawyer explains how RPGs can maintain complexity while welcoming newcomers through smart ...
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The Outerhaven on MSNFallout: New Vegas Director Says RPGs Should Let Players Choose DifficultyFallout: New Vegas director Josh Sawyer believes RPGs should let players choose difficulty, allowing gameplay to match ...
Josh Sawyer would head up a new Fallout game if Microsoft asked, but he'd have to do it his way: 'Who wants to work on something where the one thing they want to explore is not possible to explore?' ...
Obsidian director Josh Sawyer says it's a 'mistake' for RPGs to sacrifice crunchy 'sweaty boy' systems in favour of a 'one size fits all' game, since easier difficulties aren't too hard to make; ...
Josh Sawyer says Fallout: New Vegas has deathclaws in Goodsprings as a warning to Fallout 3 players expecting another easy ride: 'You can't just slide all over the map and not feel the heat' ...
We sat down with Josh Sawyer, Fallout: New Vegas, Pillars of Eternity, and Pentiment’s director, to chat about how the team wove history and narrative so seamlessly into its characters.
Obsidian Entertainment's studio design director Josh Sawyer said he would love to make Pillars of Eternity 3 if he was given the same budget as Baldur's Gate 3.
RPG romances can be a little awkward at times. It's difficult to get a real, human feeling out of snatching yourself a ...
Folks, RPG veteran Josh Sawyer has made it official: games are too dang long these days... or, at the very least, games as big as Skyrim and The Witcher 3 don't really need to be any bigger. Over ...
Fallout: New Vegas director Josh Sawyer says he'd be down to lead another Fallout game if he was asked, but it would depend on the boundaries and constraints placed on it.
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