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So there became some idea or concept, like, they would say something like, ‘You have to have an IP.'” Vaughn cited the board game Battleship as an example of IP that became a “vehicle for storytelling ...
Hristo: We started from the codebase of Gloomhaven so it was a big help at the beginning of the project. With that said Frosthaven is a fair bit more complex than Gloomhaven which led to us rewriting ...
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