"Putting out Fallout 76 was a tough thing," said Purkeypile. "The internet can be really awful; even if The Elder Scrolls 6 ...
Fallout 76's lead artist Nate Purkeypile had to fight to make the map bigger than Skyrim, and is glad it's one of the few ...
Fallout 76 had a disastrous launch, but it has somehow managed to stabilize in years follwoing the launch, and a huge credit ...
Transforming into a Ghoul in Fallout 76 will present new mechanics and playstyle opportunities that players will want to take ...
Speaking at the 2025 Games Developer Conference, via GamesRadar, Fallout 76 lead artist Nate Purkeypile explained that they ...